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Magnum

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Linha 33: Linha 33:
 
  |<center>+455 900</center>
 
  |<center>+455 900</center>
 
  |-
 
  |-
  |style="background:#444" colspan="6"|<center>'''[[Alterations]]'''</center>
+
  |style="background:#444" colspan="6"|<center>'''[[Alterações]]'''</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Upgradable Parameters'''</center>
+
  |colspan="6"|<center>'''Parâmetros atalizáveis'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Min damage (HP)'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Dano min (HP)'''
 
  |<center>560</center>
 
  |<center>560</center>
 
  |<center>754.12</center>
 
  |<center>754.12</center>
Linha 44: Linha 44:
 
  |<center>1 160</center>
 
  |<center>1 160</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Max damage (HP)'''
+
  |style="background:#2b2b2b"|'''[[File:89f9090f.png|20px|link=]] Dano Max (HP)'''
 
  |<center>1 150</center>
 
  |<center>1 150</center>
 
  |<center>1 531.76</center>
 
  |<center>1 531.76</center>
Linha 51: Linha 51:
 
  |<center>2 330</center>
 
  |<center>2 330</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:640064ae.png|20px|link=]] Impact force'''
+
  |style="background:#2b2b2b"|'''[[File:640064ae.png|20px|link=]] Força de Impacto'''
 
  |<center>250</center>
 
  |<center>250</center>
 
  |<center>422.06</center>
 
  |<center>422.06</center>
Linha 58: Linha 58:
 
  |<center>700</center>
 
  |<center>700</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Explosion impact'''
+
  |style="background:#2b2b2b"|'''Impacto de explosão'''
 
  |<center>300</center>
 
  |<center>300</center>
 
  |<center>529.41</center>
 
  |<center>529.41</center>
Linha 65: Linha 65:
 
  |<center>900</center>
 
  |<center>900</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Recoil'''
+
  |style="background:#2b2b2b"|'''Recuo'''
 
  |<center>170</center>
 
  |<center>170</center>
 
  |<center>257.94</center>
 
  |<center>257.94</center>
Linha 72: Linha 72:
 
  |<center>400</center>
 
  |<center>400</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''[[File:7dcd6fc2.png|20px|link=]] Reload (sec)'''
+
  |style="background:#2b2b2b"|'''[[File:7dcd6fc2.png|20px|link=]] Tempo de recarga (sec)'''
 
  |<center>7</center>
 
  |<center>7</center>
 
  |<center>6.353</center>
 
  |<center>6.353</center>
Linha 79: Linha 79:
 
  |<center>5</center>
 
  |<center>5</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Rotation speed (deg/sec)'''
+
  |style="background:#2b2b2b"|[[File:ae5da89d.png|20px|link=]] '''Velocidade de rotação (°/sec)'''
 
  |<center>60</center>
 
  |<center>60</center>
 
  |<center>71.47</center>
 
  |<center>71.47</center>
Linha 86: Linha 86:
 
  |<center>90</center>
 
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Rotation acceleration (deg/sec²)'''
+
  |style="background:#2b2b2b"|'''Aceleração da rotação (°/sec²)'''
 
  |<center>60</center>
 
  |<center>60</center>
 
  |<center>71.47</center>
 
  |<center>71.47</center>
Linha 93: Linha 93:
 
  |<center>90</center>
 
  |<center>90</center>
 
  |-
 
  |-
  |colspan="6"|<center>'''Non-upgradable Parameters'''</center>
+
  |colspan="6"|<center>'''Parâmetros não atualizáveis'''</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Amplification (sec)'''
+
  |style="background:#2b2b2b"|'''Amplificação (sec)'''
 
  |<center>3</center>
 
  |<center>3</center>
 
  |<center>3</center>
 
  |<center>3</center>
Linha 102: Linha 102:
 
  |<center>3</center>
 
  |<center>3</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Number of steps of charging'''
+
  |style="background:#2b2b2b"|'''Número de etapas par carregamento'''
 
  |<center>20</center>
 
  |<center>20</center>
 
  |<center>20</center>
 
  |<center>20</center>
Linha 109: Linha 109:
 
  |<center>20</center>
 
  |<center>20</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min projectile speed (m/sec)'''
+
  |style="background:#2b2b2b"|'''Velocidade mínimo do projétil (m/seg)'''
 
  |<center>35</center>
 
  |<center>35</center>
 
  |<center>35</center>
 
  |<center>35</center>
Linha 116: Linha 116:
 
  |<center>35</center>
 
  |<center>35</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max projectile speed (m/sec)'''
+
  |style="background:#2b2b2b"|'''Velocidade máxima do projétil (m/seg)'''
 
  |<center>140</center>
 
  |<center>140</center>
 
  |<center>140</center>
 
  |<center>140</center>
Linha 137: Linha 137:
 
  |<center>1</center>
 
  |<center>1</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min shot angle (deg)'''
+
  |style="background:#2b2b2b"|'''Min ângulo de tiro (°)'''
 
  |<center>0</center>
 
  |<center>0</center>
 
  |<center>0</center>
 
  |<center>0</center>
Linha 144: Linha 144:
 
  |<center>0</center>
 
  |<center>0</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max shot angle (deg)'''
+
  |style="background:#2b2b2b"|'''Max ângulo de tiro (°)'''
 
  |<center>90</center>
 
  |<center>90</center>
 
  |<center>90</center>
 
  |<center>90</center>
Linha 151: Linha 151:
 
  |<center>90</center>
 
  |<center>90</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Initial shot angle (m)'''
+
  |style="background:#2b2b2b"|'''Ângulo de tiro inicial (°)'''
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
 
  |<center>10</center>
Linha 158: Linha 158:
 
  |<center>10</center>
 
  |<center>10</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Max splash damage radius (m)'''
+
  |style="background:#2b2b2b"|'''Raio max de dano splash (m)'''
 
  |<center>1</center>
 
  |<center>1</center>
 
  |<center>1</center>
 
  |<center>1</center>
Linha 165: Linha 165:
 
  |<center>1</center>
 
  |<center>1</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Min splash damage radius (m)'''
+
  |style="background:#2b2b2b"|'''Raio min de dano splash (m)'''
 
  |<center>15</center>
 
  |<center>15</center>
 
  |<center>15</center>
 
  |<center>15</center>
Linha 172: Linha 172:
 
  |<center>15</center>
 
  |<center>15</center>
 
  |-
 
  |-
  |style="background:#2b2b2b"|'''Weak damage (%)'''
+
  |style="background:#2b2b2b"|'''Dano Fraco (%)'''
 
  |<center>5</center>
 
  |<center>5</center>
 
  |<center>5</center>
 
  |<center>5</center>
Linha 180: Linha 180:
 
  |}
 
  |}
  
<div class="usermessage mw-customtoggle-myTable1"><div align="center"><span style="color:#ffffff">Table of Characteristics</span></div></div>
+
<div class="usermessage mw-customtoggle-myTable1"><div align="center"><span style="color:#ffffff">Tabela de Características</span></div></div>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable1">
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myTable1">
 
*'''Min damage (HP)''' - The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage. <br>
 
*'''Min damage (HP)''' - The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage. <br>

Edição de 22h37min de 23 de maio de 2017


Description in Garage

The real magnum opus of tank-building mastery. The biggest calibre that can be fit on a tank hull, creating the most powerful blast. It sports the longest barrel of any turret and has the biggest recoil control. Its recoil can easily overturn a light tank. There is nothing in this howitzer that cannot be considered «the best». However, the targeting system is incredibly demanding. Due to the huge calibre, the turret needs to be welded to the tank hull. As a result, the Magnum is unable to rotate horizontally. Additionally, the turret's projectiles follow a hyperbolic trajectory, making it very hard to calculate where the shot will land. However, once mastered, this mechanic will allow you to hit enemies in unreachable hiden places, and at any distance. To land the perfect shot, you will need an intuitive knowledge of the Theory of Strength of Materials, mathematical analysis, thermodynamics, theory on the function of complex variables, and of course ballistics. If all else fails shoot directly upwards and run away before the shell comes back from the stratosphere and annihilates you and everything around you.

Turret magnum m0.png
Magnum M0
Turret magnum m1.png
Magnum M1
Turret magnum m2.png
Magnum M2
Turret magnum m3.png
Magnum M3
М0
М1
М2
М3
М3+
Available from
Recruta Recruta
Subtenente 2 Subtenente 2
Tenente-coronel Tenente-coronel
Marechal Marechal
Micro-upgrades
Modification Price
650
+28 300
+122 400
+216 300
+455 900
Alterações
Parâmetros atalizáveis
89f9090f.png Dano min (HP)
560
754.12
912.94
1 018.82
1 160
89f9090f.png Dano Max (HP)
1 150
1 531.76
1 844.12
2 052.35
2 330
640064ae.png Força de Impacto
250
422.06
488.24
594.12
700
Impacto de explosão
300
529.41
617.65
758.82
900
Recuo
170
257.94
291.76
345.88
400
7dcd6fc2.png Tempo de recarga (sec)
7
6.353
5.824
5.471
5
Ae5da89d.png Velocidade de rotação (°/sec)
60
71.47
75.88
82.94
90
Aceleração da rotação (°/sec²)
60
71.47
75.88
82.94
90
Parâmetros não atualizáveis
Amplificação (sec)
3
3
3
3
3
Número de etapas par carregamento
20
20
20
20
20
Velocidade mínimo do projétil (m/seg)
35
35
35
35
35
Velocidade máxima do projétil (m/seg)
140
140
140
140
140
Projectile gravitation
5
5
5
5
5
Projectile radius (m)
1
1
1
1
1
Min ângulo de tiro (°)
0
0
0
0
0
Max ângulo de tiro (°)
90
90
90
90
90
Ângulo de tiro inicial (°)
10
10
10
10
10
Raio max de dano splash (m)
1
1
1
1
1
Raio min de dano splash (m)
15
15
15
15
15
Dano Fraco (%)
5
5
5
5
5
Tabela de Características
  • Min damage (HP) - The minimum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Max damage (HP) - The maximum damage dealt to an enemy tank per one shot of the turret within the range of max damage.
  • Impact force - The physical impact of a turret's projectile on enemy tanks upon contacting them.
  • Explosion impact - The physical impact on the tanks within a radius of defeats the point of the projectile hit the cannon, which leads to a shift to place the tanks.
  • Recoil - The physical impact of the turret upon its own tank when shooting.
  • Reload (s) - The time in seconds required to reload the turret so it may fire again.
  • Rotation speed (deg/s) - This is the maximum speed that the turret can raise and lower the barrel.
  • Rotation accelertation (deg/s²) - The acceleration of the turret reaching its maximum rotation speed.
  • Projectile speed min. (m/s) - the speed of the projectile when at a minimum charge.
  • Projectile speed max. (m/s) - the speed of the projectile when at the maximum level of charge.
  • Amplification (s) - the time required to set the maximum charge level.
  • Number of steps of charging - means that the process of charging the shot happens with steps being x = 100% / number of steps.
  • Projectile gravitation - the effects of gravity on the projectile.
  • Projectile radius (m) - the radius from the center of the projectile to its boundary.
  • Min shot angle (deg) - the smallest possible angle that the turret can shoot at.
  • Max shot angle (deg) - the largest possible angle that the turret can shoot at.
  • Initial shot angle (deg) - the angle that is set on the tank directly after respawning.
  • Max splash damage radius (m) - The distance from the projectile's impact point at which enemy receives maximum damage. If the distance to the target is greater, the damage constantly decreases until the minimum damage radius.
  • Min splash damage radius (m) - The distance from projectile's impact point at which enemy receives minimum damage. If the distance to the target is greater, damage will not be dealt.
  • Weak damage (%) - the % or normal damage dealt at a distance from the projectile's impact point, equal to minimum damage radius.